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The eventual system seen by a user program would be constructed in two
or more layers. Each layer would be implemented by a program which ran
as a user on the virtual machine implemented by the previous layer. In
general, a layer would provide new virtual objects, not provided by
previous layers, with the necessary virtual instructions to manipulate
the new objects. Objects implemented by previous layer' would still be
available, and would be manipulated by virtual instructions
interpreted by those previous layers. In particular, ``ordinary''
machine instructions would be interpreted by the real hardware. Thus,
the inefficiency of interpretation would only occur on virtual
instructions, and even then, only the necessary system layers would
participate.
Paul McJones
1998-06-22